Unlike real life, Max is pretty good at playing games, so when a new limited time dungeon opens up in the virtual reality game he plays boasting a huge cash prize, Max knows he needs to try and complete it if he wants to be able to pay rent this month.
Fortunately, the only guild strong enough to attempt to take it on before the timer runs out needs a tank.
There’s just one problem, he’s never played with them before, and even if he convinces the Sisters of Artemis to let him join in time to tank the dungeon and collect the prize money, if they wipe, it’s all over.
That would be bad because without that prize money, both he and his baby sister will be sleeping in a cardboard box under a bridge, and Max really hates sleeping in cardboard boxes. Been there, done that, sold the T-shirt.
When Max and Kayla embark on an epic questline few have ever completed, they’ll find themselves trapped face to face with the primordial forces of darkness.
Now, to return back to the larger game world, they must complete the trials and vanquish the darkness from this pristine holy land before all is lost.
There’s just one catch, if they don’t complete it within the time limit, they’ll not only lose their chance at finishing it, but they may lose their characters as well.
With the opening of Crystalfire Keep, Max, Kayla, and the rest of the crew find themselves in a race against time to gather a force strong enough to beat the timed raid dungeon in time to secure the big cash prize.
With rival guilds causing trouble within the game and a dangerous wager in the real world looming, what begins as a difficult trial turns into a near-impossible mission with consequences far out reaching a simple contest.
The futures of not only Max and Kayla, but that of their friends, family, and possibly the whole game are at stake. Worse, their only hope to save the day may just lie with the mysterious return of a lost legend.